
Spirit Island (EN)
Spirit Island (EN)
2 reviews
In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there.
Spirit Island is a complex and thematic cooperative game about defending your island home from colonizing Invaders. Players are different spirits of the land, each with its own unique elemental powers. Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects. Faster powers take effect immediately, before the Invaders spread and ravage, but other magics are slower, requiring forethought and planning to use effectively. In the Spirit phase, spirits gain energy, and choose how / whether to Grow: to reclaim used power cards, to seek for new power, or to spread presence into new areas of the island.
The Invaders expand across the island map in a semi-predictable fashion. Each turn they explore into some lands (portions of the island); the next turn, they build in those lands, forming settlements and cities. The turn after that, they ravage there, bringing blight to the land and attacking any native islanders present.
The islanders fight back against the Invaders when attacked, and lend the spirits some other aid, but may not always do so exactly as you'd hoped. Some Powers work through the islanders, helping them (eg) drive out the Invaders or clean the land of blight.
The game escalates as it progresses: spirits spread their presence to new parts of the island and seek out new and more potent powers, while the Invaders step up their colonization efforts. Each turn represents 1-3 years of alternate-history.
At game start, winning requires destroying every last settlement and city on the board - but as you frighten the Invaders more and more, victory becomes easier: they'll run away even if some number of settlements or cities remain. Defeat comes if any spirit is destroyed, if the island is overrun by blight, or if the Invader deck is depleted before achieving victory.
The game includes different adversaries to fight against (eg: a French Plantation Colony, or a Remote British Colony). Each changes play in different ways, and offers a different path of difficulty boosts to keep the game challenging as you gain skill.
Yes, there are several expansions, including "Branch & Claw," "Jagged Earth," and promotional spirit packs. These expansions introduce new spirits, power cards, invaders, scenarios, and additional game mechanics to enhance and diversify gameplay.
The game can be played by 1 to 4 players. With expansions, it can accommodate even up to 6 players.
An average game lasts about 90 to 120 minutes, though this can vary based on the number of players and their familiarity with the game.
Yes, there is a digital version of "Spirit Island" available on platforms like Steam. This version includes the base game and offers additional content through downloadable expansions.
Yes, "Spirit Island" has a robust solo play mode where a single player can control one or more spirits. Many players find the solo experience to be highly engaging and challenging.
Spirit Island is a cooperative board game where players take on the roles of powerful spirits defending their island from colonizing invaders. Here are the basic rules of the game:
The goal is to collectively repel the invaders by generating fear and ultimately driving them off the island. Players win if they meet the victory conditions on the fear cards or by eliminating all invaders.
1. Spirit Phase:
Growth: Each spirit chooses one of their growth options to reclaim cards, gain energy, place presence, or gain power cards.
Gain Energy: Each spirit gains energy based on their energy track.
Play and Pay for Power Cards: Spirits play power cards from their hand, paying the required energy cost.
2. Invader Phase:
Blighted Island: If the island is blighted, resolve the blight card effects.
Fear Effects: Resolve any earned fear cards, generating fear and triggering effects.
Invader Actions:
I. Ravage: Invaders damage the land and Dahan fight back.
II. Build: Invaders construct towns and cities.
III. Explore: New invaders explore the island, adding explorers.
3.Spirit Actions:
Fast Powers: Spirits resolve their fast power cards and innate abilities before the invaders act.
Invader Actions: Invaders resolve ravage, build, and explore steps as outlined above.
Slow Powers: Spirits resolve their slow power cards and innate abilities after the invaders act.
4. Time Passes:
Discard used power cards.
Regenerate any spent presence and tokens.
These rules provide a basic framework for playing Spirit Island, making it an engaging and strategic cooperative game. The excitement of Spirit Island comes from the unique powers of each spirit, the escalating threat of the invaders, and the collaborative strategy needed to protect the island.
Excellent mechanics, may get a bit bogged down on more than one player.
Excellent game. Complex, but not frustrating. Challenging, but not impossible. Strategic from start to end. Every play is different, and with the expansions it gets even more varied. I highly recommend it to everyone who loves spending a couple of hours strategizing with friends.