20 Strong: Too Many Bones (EN) - Chip Theory Games

20 Strong: Too Many Bones (EN)

20 Strong: Too Many Bones (EN)

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Product description

An expansion scenario deck for 20 Strong based on the world of Too Many Bones.

20 Strong is a new deck-based game system from Chip Theory Games, capable of being played in about 30 minutes or less. We say “game system” because the idea behind 20 Strong is a small nucleus of simple, adaptable rules that can then be applied to a variety of unique decks, each with their own set of mechanics. We are launching 20 Strong with three such decks – one set in the world of Too Many Bones, one set in Hoplomachus: Victorum, and one in the new universe of the space-faring Solar Sentinels. We have more decks in development and plan to release them regularly if our customers are excited by them. For now, 20 Strong is a solo-only game, but even that could differ in future decks using the ruleset.

The object of a game of 20 Strong is to progress through a shuffled deck of cards, each card bearing a unique challenge. This challenge could be in the form of an enemy, a unique scenario, or some other requirement (for example, players of the Too Many Bones deck might expect to see a Lockpicking challenge or two). Challenges usually require a certain number of successes to complete, which you earn by rolling a set of 17 dice with different odds for a hit (these dice, along with three adjustable stat dice, make up the “20” in 20 Strong).

 

—description from the publisher


7.6
20 Strong: Too Many Bones (2023)
Number of players 1 players Recommended: 1 players Best: 1 players
Recommended age 14+ years
Playing time 45 minutes
Complexity Medium (2.57 / 5)
Language English
Language Dependence Extensive use of text
Publisher Chip Theory Games
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Customer Reviews

Based on 2 reviews
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S
Stephane P.

20 Strong: Too Many Bones - Kickstarter Edition (EN)

R
RobertB
Super Game

Game Material
The Dice and the Time tracker are from the base game and are very good. The game specific cards are really great. I love the design.
Rules:
Some small changes and addition to the rules of the base game create a totally new game. I like the way Chip Theory picks up the their bix box gaming "Too Many Bones". I did need to read the rules twice. Unfamiliar terms were introduced, but only later in the rules defined. I find this version harder to master than the base game. It also requires a different strategy, since the amount of days (i.e. rounds) are restricted.
The game is quickly set up. I need about 5-45 minutes play time (5, if I already loose in the first round)

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