Marvel Champions: Ms. Marvel (engl.)
“You don’t have to be someone else to impress anybody. You are perfect just the way you are.”
–Yusuf Khan, Ms. Marvel #5
Already struggling with who she was, and who she wanted to be, teenager Kamala Khan just wanted a simple life. But when she became trapped in a Terrigen Mist enveloping New Jersey, Kamala’s life went in a different direction. After emerging from the mist, Kamala discovered she was able to morph her body into nearly anything. Inspired by her idol Carol Danvers, Kamala took on the name Ms. Marvel and New Jersey gained its very own teenaged crime fighter!
Fantasy Flight Games is proud to announce the Ms. Marvel Hero Pack for Marvel Champions: The Card Game!!
Ms. Marvel is one of the most flexible heroes in the game, able to fit into whatever role is needed while learning to be a hero and protecting her friends from harm by reusing event cards from her hand!
Even when out of costume, Kamala Khan (Ms. Marvel, 1B) is always preparing for her next battle, with her Teen Spirit ability allowing her to discard cards form the top of her deck until she finds a Ms. Marvel hero card! While this will discard aspect and basic cards, it guarantees you’ll be ready for the job when it’s time to step up and be a hero. With five recovery, staying in the Kamala Khan alter-ego form is a surefire way to refill your hand while recovering plenty of hit points.
While Ms. Marvel (Ms. Marvel, 1A) may be inexperienced, with low attack, thwart, and defensive values, she truly shines in her versatility and flexibility. Any time Ms. Marvel plays an Attack, Thwart, or Defense event, you may exhaust her to return that event to your hand! Ms. Marvel’s hero cards feature three different events that have these traits, representing her ability to morph her body in strange new ways.
Ms. Marvel doesn’t need a big attack value when she can just use Big Hands (Ms. Marvel, 3) to put a villain in their place! By enlarging her hands, Ms. Marvel can deal a devastating four damage to an enemy. And because Big Hands is an Attack event, Ms. Marvel can exhaust to return Big Hands to her hand, able to play it again immediately or save it for just the right time. The flexibility of Ms. Marvel allows you to get the most out of her big events by replaying them!
Of course, you still have to pay the cost of these events, but luckily, Kamala Khan has the love and support of friends and family in her quest to become a hero. Best friends since childhood, Nakia Bahadir (Ms Marvel, 8) and Kamala Khan have always supported each other, and Nakia can help Kamala in her superheroics by reducing the cost of cards. You can only use Nakia when you’re in your Alter-Ego form, but that doesn’t mean you can’t flip your identity immediately afterward, prepared to kick butt at a discounted cost!
But Nakia isn’t Kamala’s only ally in her fight against evil. Kamala’s other best friend, Bruno Carrelli (Ms. Marvel, 7) was one of the first to know about Kamala’s powers, and is always ready to help her carry the burden of being a Marvel Champion.
As an Alter-Ego Action, you may attach cards to Bruno facedown, letting you draw more cards at the end of the player phase. Then, when the time is right, you can bring up to three cards attached to Bruno back to your hand, setting Ms. Marvel up for a massive turn!
With the ability to heal by returning to her natural form, Ms. Marvel fits right at home in the Protection aspect, which fills up the majority of her pre-constructed deck included in the Ms. Marvel Hero Pack. Kamala can deliver a devastating Tackle (Ms Marvel, 15) to her foes, both stunning them and dealing damage if you paid for the card using a strength resource! With the enemy stunned, they won’t be able to attack the first hero they activate against, letting Kamala Khan protect her friends while dealing some serious damage to her foes.
Ms. Marvel can also use more directly protective measures. Energy Barrier (Ms. Marvel, 17) follows a similar pattern to Tackle, letting Ms. Marvel strategically soak up damage and deal it back to her enemies.
Of course, like any hero, Kamala Khan has her own personal obligations and history to contend with. As a teenager, Ms. Marvel has to deal with a problem other heroes simply don’t: curfew. Kamala always has to be Home By Dawn (Ms. Marvel, 25) , or else she faces punishment from her over-protective parents, losing access to some of her good friends!
One of Kamala’s first tests as a hero was taking down The Inventor, a clone of famed historical icon Thomas Edison (Ms. Marvel, 27)! After she thwarted his plans to use the youth of New Jersey as an alternative energy source, The Inventor has held a grudge against Ms. Marvel, and is ready to strike when she least expects it!
Also included in the Ms. Marvel Hero Pack are three-copies of one card for each of the other three aspects. As the leader of the Champions, Kamala is also a solid fit in the Leadership aspect! Morale Boost (Ms.Marvel, 32) can give Ms. Marvel or a teammate the boost they need to overpower the villain and defeat their evil schemes!
Get Some Space
Show your inner-hero with the Ms. Marvel Game Mat for Marvel Champions: The Card Game!
This 24x12 slip-resistant game mat gives you plenty of space for your hero’s deck, identity card, upgrades, supports, and more while showing off beautiful art! Show your dedication to becoming a hero with the Ms. Marvel Game Mat at your side!