Produktdetails
Twin Suns is the casual multiplayer format for Star Wars: Unlimited. In this format, three to four players sit down for a free-for-all match and compete to be the one who ends the game with the most health remaining on their base.
With alliances constantly forming (and breaking), big plays that shake up the table, and all the wacky hijinks in between, Twin Suns offers a unique spin on Star Wars: Unlimited gameplay unlike any other.
Content:
- Each deck are 35 cards
Facts & Features:
- Multiplayer Mayhem - Check out the fun, casual multiplayer format of Star Wars: Unlimited with these Twin Suns Decks! Each deck comes fully built and ready-to-play, allowing you to jump right into the fray from the moment you open the box.
- Iconic Characters - Choose from four different pre-built decks (sold separately), each featuring iconic characters from the Clone Wars era: Aggressive Negotiations, featuring Anakin Skywalker and Padmé Amidala; Master and Apprentice, featuring Count Dooku and Asajj Ventress; Improvised Tactics, featuring Ahsoka Tano and Rex; or Blood Brothers, featuring Maul and Savage Opress.
- Unique Cards - Within each deck are 35 cards that can't be obtained anywhere else, each of which has been specifically designed for the Twin Suns and Eternal formats. Whether you grab just one Twin Suns Deck or all four, you'll find some exciting new cards to discover!
The Blood Brothers deck featuring the Maul (Twin Suns 2026, 3) and Savage Opress (Twin Suns 2026, 5) leaders! In this deck, overwhelming offense is the name of the game, as is evident from the brothers' abilities. First up, we have Savage, who can passively grant Overwhelm to multiple friendly units. This is already useful in the early game, where low HP values mean units like Wartime Mercenaries (Twin Suns 2026, 54) and Expendable Mercenary (A Lawless Time, 159) can put out some efficient damage.
Where Savage's ability truly shines, however, is when it combines with that of his brother Maul. At the cost of a point of damage, Maul can grant an Experience token to any unit that has at least one keyword, and since Overwhelm is a keyword, this means that any unit currently being powered up by Savage can be strengthened even further by Maul. If a unit already has one or more keywords of its own—such as Seventh Sister (Spark of Rebellion, 133) or Gar Saxon (Twin Suns 2026, 21)—then they can even be targeted by Maul's ability multiple times, so long as they have fewer Experience than they do keywords. Since each Experience token boosts the attack power of the unit it's attached to, that in turn makes the Overwhelm from Savage's ability that much more dangerous, as now any of your units could be a potential source of damage to your opponents' bases.
As you'd expect, the rest of the deck is built to take advantage of the brothers' abilities. Units with Grit like Death Watch Loyalist (Shadows of the Galaxy, 136) and Bo-Katan Kryze (Twin Suns 2026, 65) get double the power boost from Maul's ability, making them particularly potent in the early game. Meanwhile, if Savage grants Overwhelm to an Ambush unit like Corporate Light Cruiser (Jump to Lightspeed, 225) or Ziton Moj (Twin Suns 2026, 29), you could catch an opponent off guard by picking off a weakened unit and damaging their base in a swift and brutal strike. To top it all off, once you're able to deploy both Maul and Savage, have them strike in tandem as Brothers (Twin Suns 2026, 59) to dish out two overwhelming attacks at once!
Produkteigenschaften
Sprache: English