{"title":"Star Wars X-Wing: Scum \u0026 Villainy Expansions","description":"","products":[{"product_id":"x-wing-mist-hunter-expansion-pack-engl","title":"Star Wars X-Wing: Mist Hunter (EN)","description":"\u003cp\u003eThe signature vessel of the bounty hunters Zuckuss and 4-LOM, the \u003cem\u003eMist Hunter\u003c\/em\u003e from the \u003cem\u003eMist Hunter\u003c\/em\u003e Expansion Pack makes its entrance to \u003cem\u003eX-Wing\u003c\/em\u003e™ as a pre-painted, small-base miniature G-1A starfighter with three attack, one agility, four hull, and four shields. Meanwhile, the expansion's nine upgrades reflect the Scum and Villainy faction’s willingness to gain advantages with modifications of questionable legality. You'll find an illicit cloaking device and a tractor beam among the upgrades, along with four ship cards, a maneuver dial, and all requisite tokens.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eThis is not a complete game experience. A copy of the X-Wing Miniatures Game Core Set is required to play.\u003c\/strong\u003e\u003c\/em\u003e\u003c\/p\u003e","brand":"Fantasy Flight Games","offers":[{"title":"Default Title","offer_id":4833680708,"sku":"","price":24.0,"currency_code":"CHF","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0980\/5014\/files\/star-wars-x-wing-mist-hunter-en-fantasy-flight-games-miniature-156.webp?v=1733684045"},{"product_id":"x-wing-punishing-one-expansion-pack-engl","title":"Star Wars X-Wing: Punishing One (EN)","description":"\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eThe \u003ca href=\"http:\/\/www.fantasyflightgames.com\/en\/news\/2015\/7\/31\/xwing-out-of-hiding\/\"\u003eeighth wave of starship expansions\u003c\/a\u003e for \u003ca href=\"https:\/\/www.fantasyflightgames.com\/en\/products\/x-wing\/\"\u003e\u003cem\u003eX-Wing\u003c\/em\u003e™\u003c\/a\u003e is now nearly here!\u003c\/p\u003e\n\u003cp\u003eOver the course of our previews, we've taken a look at the \u003ca href=\"http:\/\/www.fantasyflightgames.com\/en\/news\/2015\/12\/4\/lothal-rebels-part-one\/\"\u003e\u003cem\u003eGhost\u003c\/em\u003e\u003c\/a\u003e, the \u003ca href=\"http:\/\/www.fantasyflightgames.com\/en\/news\/2015\/12\/31\/hunted-by-the-inquisitor\/\"\u003eInquisitor's TIE Advanced prototype\u003c\/a\u003e, and the\u003ca href=\"http:\/\/www.fantasyflightgames.com\/en\/news\/2016\/1\/12\/tricks-traps-and-tractor-beams\/\"\u003e\u003cem\u003eMist Hunter\u003c\/em\u003e\u003c\/a\u003e. We've also seen the \u003ca href=\"http:\/\/www.fantasyflightgames.com\/en\/news\/2015\/12\/17\/join-the-resistance\/\"\u003eT-70 X-wing and TIE\/fo fighter\u003c\/a\u003e, which were added to the wave after the announcement of \u003ca href=\"http:\/\/www.fantasyflightgames.com\/en\/products\/x-wing\/products\/force-awakens-core-set\/\"\u003e\u003cem\u003eThe Force Awakens\u003c\/em\u003e™ Core Set\u003c\/a\u003e and then raced ahead of the rest of the wave's ships, releasing just before the new movie.\u003c\/p\u003e\n\u003cp\u003eToday, we complete our exploration of the Wave VIII expansions with a look at its second Scum and Villainy starship, the large-base JumpMaster 5000 from the \u003cem\u003ePunishing One\u003c\/em\u003e Expansion Pack.\u003c\/p\u003e\n\u003ch2\u003eThe \u003cem\u003ePunishing One\u003c\/em\u003e\n\u003c\/h2\u003e\n\u003cp\u003eDesigned to scout new hyperspace routes and discover new systems, the JumpMaster 5000 was a crescent-shaped transport built to travel long distances. It was also known for its ease of maintenance and customization.\u003c\/p\u003e\n\u003cp\u003eThese latter points led the Corellian bounty hunter Dengar to choose the ship as his personal vessel, and his heavily modified \u003cem\u003ePunishing One\u003c\/em\u003e was a far cry from a base JumpMaster 5000, armed with a proton torpedo launcher and upgraded with a cutting-edge engine bay that gave it real punch in battles at sublight speed. Additionally, Dengar integrated an astromech droid into the ship to serve as a gunner, thus freeing himself to focus on flying.\u003c\/p\u003e\n\u003cp\u003e\u003ca id=\"48D5\" href=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/a1\/90\/a1901114-ef38-4455-b9a4-1e17708c636e\/swx42_spread.png\" data-colorbox-rel=\"ffg-lightbox\" class=\"cboxElement\"\u003e\u003cimg src=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/a1\/90\/a1901114-ef38-4455-b9a4-1e17708c636e\/swx42_spread.png\" class=\"product-feature padding align-center\"\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eIn \u003cem\u003eX-Wing\u003c\/em\u003e, the JumpMaster 5000 appears as a large-base, turret ship for the Scum faction. Its durable design translates to four shields and five hull, and it pairs this durability with fair attack and agility values of two dice each. Of course, Dengar's \u003cem\u003ePunishing One\u003c\/em\u003e is even more deadly, and the \u003cem\u003e\u003ca id=\"C583\" href=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/33\/29\/3329a073-582c-4bbe-b77c-657c4d9b2e8b\/punishing-one.png\" data-colorbox-rel=\"ffg-lightbox\" class=\"cboxElement\"\u003e\u003cem\u003ePunishing One\u003c\/em\u003e\u003c\/a\u003e \u003c\/em\u003earrives as a \u003cstrong\u003e\u003cem\u003eTitle\u003c\/em\u003e\u003c\/strong\u003e upgrade that boosts the ship's primary weapon by one for twelve squad points.\u003c\/p\u003e\n\u003cp\u003eThose twelve squad points might seem a steep price to pay to gain one extra attack die, especially when you can find\u003ca id=\"17F15\" href=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/15\/5d\/155d2449-2e65-4a17-9076-b6fd871c9c59\/twin-laser-turret.png\" data-colorbox-rel=\"ffg-lightbox\" class=\"cboxElement\"\u003eTwin Laser Turrets\u003c\/a\u003e nearly everywhere you look for just six squad points. Still, you have to remember that those twelve squad points add to a primary weapon that can fire in a full 360-degree arc and that doesn't suffer from the same damage or range restrictions as a Twin Laser Turret.\u003c\/p\u003e\n\u003cp\u003eMoreover, if you have \u003ca id=\"11AA2\" href=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/54\/fe\/54fe73e9-95ba-4034-b3eb-36ace58c3938\/dengar.png\" data-colorbox-rel=\"ffg-lightbox\" class=\"cboxElement\"\u003eDengar\u003c\/a\u003e flying his \u003cem\u003ePunishing One\u003c\/em\u003e and you catch your foe in arc, you can double the value of your \u003cem\u003ePunishing One\u003c\/em\u003e upgrade when you fire both as the attacker and then after you defend against your opponent's attack. Before long, you will have your foes reconsidering whether or not they even want to fire at Dengar, and those twelve squad points that you spend on the \u003cem\u003ePunishing One \u003cstrong\u003eTitle\u003c\/strong\u003e\u003c\/em\u003e and the extra bit of offense it grants you will soon look like a tremendous bargain for your squad's single greatest defensive upgrade.\u003c\/p\u003e\n\u003cp\u003e\u003ca id=\"12B23\" href=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/2a\/e1\/2ae18acf-3ce2-4760-8d28-a917a274afbb\/swx42_dial.png\" data-colorbox-rel=\"ffg-lightbox\" class=\"cboxElement\"\u003e\u003cimg src=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/2a\/e1\/2ae18acf-3ce2-4760-8d28-a917a274afbb\/swx42_dial.png\" class=\"product-feature float-right padding\"\u003e\u003c\/a\u003eOf course, there are other ways to upgrade your JumpMaster 5000 than with the unique \u003cem\u003ePunishing One\u003c\/em\u003e upgrade. In fact, there are plenty of options. The ship is the first to pair the crew and Salvaged Astromech upgrade slots, and it boasts two torpedo slots, meaning that you can equip as many as two torpedoes or one set of torpedoes along with the \u003ca id=\"96F2\" href=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/3f\/cf\/3fcf1ced-5e00-4838-9d6c-07caeebcb6e0\/extra-munitions.png\" data-colorbox-rel=\"ffg-lightbox\" class=\"cboxElement\"\u003eExtra Munitions\u003c\/a\u003e upgrade. Finally, it sports an illicit upgrade slot and the first asymmetrical maneuver dial in the game.\u003c\/p\u003e\n\u003cp\u003eClearly stronger to its left than to its right, the JumpMaster 5000 boasts far more green on its dial than red, but if you need to clear stress, your opponent is going to know that you will not turn right. This would be far more limiting if it were not for the white speed \"2\" Segnor's Loop that the JumpMaster can also take to its left. Sure, there may be occasions that your opponent will know that you are going to veer left, but you can still threaten to line up a Range \"1\" shot—in arc—against any rival foolish enough to follow you.\u003c\/p\u003e\n\u003cp\u003eAll told, its unique maneuver dial and many possible upgrade combinations make the JumpMaster 5000 one of the most interesting starships in the Scum faction's hangar bay, and how you choose to outfit and fly it will depend almost entirely upon how you intend to use it in your squad.\u003c\/p\u003e\n\u003ch2\u003eFlying the JumpMaster 5000\u003c\/h2\u003e\n\u003cp\u003eThere is no softer way to put this… flying the JumpMaster 5000 can be tricky. It will likely require some advanced planning. Any turn that you intend to clear a stress token, you will need to go left or go straight. Your opponent will know this, too. You might think that the easy answer is to line up along the right side of the map and time your approach to turn left into your opponent, but what if you turn too early? What if your opponent survives that initial turn and gets out of arc with \u003ca id=\"10F3D\" href=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/34\/06\/34065c7b-0c4c-439c-81d3-7180375c85f8\/autothrusters.png\" data-colorbox-rel=\"ffg-lightbox\" class=\"cboxElement\"\u003eAutothrusters\u003c\/a\u003e on your right side?\u003c\/p\u003e\n\u003cp\u003e\u003ca id=\"430B\" href=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/54\/fe\/54fe73e9-95ba-4034-b3eb-36ace58c3938\/dengar.png\" data-colorbox-rel=\"ffg-lightbox\" class=\"cboxElement\"\u003e\u003cimg src=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/54\/fe\/54fe73e9-95ba-4034-b3eb-36ace58c3938\/dengar.png\" class=\"product-feature float-right padding\"\u003e\u003c\/a\u003eBecause the JumpMaster 5000 is a turret ship, these concerns are mitigated slightly, but not always. Dengar, for one, wants to keep his opponents within his firing arc—not just some of the time, but \u003cem\u003eall\u003c\/em\u003e the time, and that requires some fancy flying with a ship that might not always lend itself to the cause. If you fly Dengar, you will likely find that correctly timing your Segnor's Loop maneuver will be a crucial component of your success.\u003c\/p\u003e\n\u003cp\u003eOf course, these concerns will also trickle over to your choice of upgrades. As strong as elite pilot talents like \u003ca id=\"14A0E\" href=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/e4\/e4\/e4e4f8b3-e96c-47fe-b0f4-4a390c16c83c\/push-the-limit.png\" data-colorbox-rel=\"ffg-lightbox\" class=\"cboxElement\"\u003ePush the Limit\u003c\/a\u003e and the new \u003ca id=\"158E7\" href=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/59\/54\/59549b9e-7f6d-4110-9341-f8d66419a7aa\/rage.png\" data-colorbox-rel=\"ffg-lightbox\" class=\"cboxElement\"\u003eRage\u003c\/a\u003e may be, they will heap stress upon your JumpMaster that may make it predictable. Instead, you might equip upgrades like \u003ca id=\"7D33\" href=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/d4\/03\/d4031e80-3f73-427d-bce9-d8e4659ac36f\/lone-wolf.png\" data-colorbox-rel=\"ffg-lightbox\" class=\"cboxElement\"\u003eLone Wolf\u003c\/a\u003e or \u003ca id=\"C02A\" href=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/a3\/3c\/a33c2017-cb86-4862-8310-7032a70f8dc8\/predator.png\" data-colorbox-rel=\"ffg-lightbox\" class=\"cboxElement\"\u003ePredator\u003c\/a\u003e to modify your dice, or you might take \u003ca id=\"DFC\" href=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/97\/b3\/97b30999-e589-48f0-a293-12da88cca7d0\/adrenaline-rush.png\" data-colorbox-rel=\"ffg-lightbox\" class=\"cboxElement\"\u003eAdrenaline Rush\u003c\/a\u003e to surprise your opponents with a white speed \"4\" Koiogran-turn or a Segnor's Loop to the right. The new \u003ca id=\"7E4E\" href=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/0b\/39\/0b39e966-6e07-4f3a-8178-336b1f7fa511\/attanni-mindlink.png\" data-colorbox-rel=\"ffg-lightbox\" class=\"cboxElement\"\u003eAttanni Mindlink\u003c\/a\u003e offers yet another option that is every bit as unusual and tricky as the JumpMaster 5000 itself; each time your Mindlinked pilot gains a focus or stress token, it grants that token to each other Mindlinked pilot without a similar token. At its best, it offers a cost-efficient way for multiple pilots to gain extra actions, but at its worst—if you misplay it—the Attanni Mindlink can saddle multiple ships with unwanted stress.\u003c\/p\u003e\n\u003cp\u003eSimilarly, you will find some interesting options within the existing Salvaged Astromech upgrades. For example, the\u003ca id=\"6DD1\" href=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/d8\/dd\/d8dd8359-9410-4741-ba61-1cd1e26d5254\/unhinged-astromech.png\" data-colorbox-rel=\"ffg-lightbox\" class=\"cboxElement\"\u003eUnhinged Astromech\u003c\/a\u003e can transform all your speed \"3\" maneuvers into green maneuvers, affording you more maneuverability. Alternatively, since Dengar can potentially fire twice in a round, he might appreciate the target lock that an \u003ca id=\"C836\" href=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/2c\/10\/2c1016e3-a110-407b-8af0-f9417bfa2646\/r4-agromech.png\" data-colorbox-rel=\"ffg-lightbox\" class=\"cboxElement\"\u003eR4 Agromech\u003c\/a\u003e would grant him after he uses a focus token to modify his first attack. On the other hand, you could take advantage of the new Salvaged Astromech upgrades from the \u003cem\u003ePunishing One\u003c\/em\u003e Expansion Pack, including\u003ca id=\"19AE\" href=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/b0\/d3\/b0d36460-4207-4ee6-b6f3-1935349c7c0a\/r5-p8.png\" data-colorbox-rel=\"ffg-lightbox\" class=\"cboxElement\"\u003eR5-P8\u003c\/a\u003e , a Salvaged Astromech that plays well into Dengar's penchant for payback.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/44\/40\/44404ae4-fc1a-42cb-be8c-256d48405d93\/boba-fett.png\" class=\"float-left padding product-feature\"\u003eNotably, the JumpMaster 5000, with its Salvaged Astromech slot, does more than offer you the chance to equip a vengeful droid like R5-P8, it allows you to equip such a droid on the same ship as the \u003ca id=\"9B1C\" href=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/44\/40\/44404ae4-fc1a-42cb-be8c-256d48405d93\/boba-fett.png\" data-colorbox-rel=\"ffg-lightbox\" class=\"cboxElement\"\u003eBoba Fett\u003c\/a\u003e crew upgrade designed by World Champion Paul Heaver. At this point, no other ship in the game pairs these two types of upgrades, and that means no other ship can replicate Dengar's potential to strip the shields and Twin Laser Turret off a Y-wing or the Push the Limit elite pilot talent off \u003ca id=\"14E15\" href=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/e5\/d7\/e5d7abc2-49dc-4995-a44c-9dd6cf4a4890\/soontir-fel.png\" data-colorbox-rel=\"ffg-lightbox\" class=\"cboxElement\"\u003eSoontir Fel\u003c\/a\u003e —all immediately in response to defending against one of their attacks!\u003c\/p\u003e\n\u003cp\u003eFinally, you could choose to pilot your JumpMaster 5000 with someone other than Dengar. In fact, given that that a \u003ca id=\"11A50\" href=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/19\/d4\/19d45e71-c893-407f-a54d-c0b0f61cb252\/contracted-scout_ship.png\" data-colorbox-rel=\"ffg-lightbox\" class=\"cboxElement\"\u003eContracted Scout\u003c\/a\u003e will enter your squad for only twenty-five squad points, you could theoretically choose as many as four someones to fly to battle in JumpMaster 5000s. However, given the utility of Dengar's unique talents and those of the expansion's other unique pilots, \u003ca id=\"12106\" href=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/c5\/d0\/c5d04735-85b5-43e8-93e9-3c94ba4fed9c\/manaroo_ship.png\" data-colorbox-rel=\"ffg-lightbox\" class=\"cboxElement\"\u003eManaroo\u003c\/a\u003e and \u003ca id=\"F8DA\" href=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/ef\/e1\/efe1e284-35eb-4585-bbf7-72d93251802d\/tel-trevura_ship.png\" data-colorbox-rel=\"ffg-lightbox\" class=\"cboxElement\"\u003eTel Trevura\u003c\/a\u003e , you will most likely see the JumpMaster 5000 fielded for quality over quantity.\u003c\/p\u003e\n\u003cp\u003eThese other pilots open a whole range of possibilities, but there are a couple of things worth noting at this time.\u003c\/p\u003e\n\u003cp\u003eFirst of all, Tel Trevura is really good with a \u003ca id=\"B0EC\" href=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/30\/0f\/300f60aa-eda0-4d88-bc7e-cb6446da9120\/hull-upgrade.png\" data-colorbox-rel=\"ffg-lightbox\" class=\"cboxElement\"\u003eHull Upgrade\u003c\/a\u003e . Give him the shield-regenerating \u003ca id=\"15E02\" href=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/80\/cd\/80cddd30-c82f-4737-b143-3e9fc5b23c29\/gonk.png\" data-colorbox-rel=\"ffg-lightbox\" class=\"cboxElement\"\u003e\"Gonk,\"\u003c\/a\u003e R5-P8, a Hull Upgrade, and a defensive elite pilot talent like Lone Wolf, and Tel Trevura becomes extremely difficult to kill.\u003c\/p\u003e\n\u003cp\u003e\u003ca id=\"2B\" href=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/42\/56\/42563f38-22c9-45a6-934d-dbf76eb4bfe0\/swx42_squad_build.png\" data-colorbox-rel=\"ffg-lightbox\" class=\"cboxElement\"\u003e\u003cimg src=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/42\/56\/42563f38-22c9-45a6-934d-dbf76eb4bfe0\/swx42_squad_build.png\" class=\"product-feature padding align-center\"\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eMeanwhile, while it may be easy to see how Manaroo can support other ships, it may be a little less obvious that her ability to transfer target lock tokens—all target lock tokens—to any other friendly ship on the table can, in effect, make her immune to missiles and torpedoes that require the expenditure of target locks. Naturally, it also makes it harder to hit her with fully modified attacks, and as a result, your opponent, wanting to avoid the headache of killing her, might focus fire elsewhere—even if doing so is the wrong play.\u003c\/p\u003e\n\u003cp\u003e\u003ca id=\"ABD0\" href=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/c8\/55\/c8558099-734c-4da6-bb32-2b3dc46f7f6c\/swx42_target_lock_diagram.png\" data-colorbox-rel=\"ffg-lightbox\" class=\"cboxElement\"\u003e\u003cimg src=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/c8\/55\/c8558099-734c-4da6-bb32-2b3dc46f7f6c\/swx42_target_lock_diagram.png\" class=\"product-feature padding align-center\"\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eIn either case, the choice to pilot your JumpMaster 5000 with someone other than Dengar may be a good one, if only because it means that you can then take the \u003ca id=\"14A72\" href=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/02\/f6\/02f64a13-2b76-4a35-8204-798439361593\/dengar.png\" data-colorbox-rel=\"ffg-lightbox\" class=\"cboxElement\"\u003eDengar\u003c\/a\u003e crew upgrade. At three squad points, he is very nearly a crew upgrade version of the popular Predator elite pilot talent, meaning that you can have that upgrade's benefits and still take a different elite pilot talent. Moreover, the fact that the Dengar crew provides you access to dice rerolls means that you might not need your target locks so much to modify your dice, allowing you to spend your locks so that \u003ca id=\"4D3D\" href=\"https:\/\/images-cdn.fantasyflightgames.com\/filer_public\/c1\/f8\/c1f8aaf3-bd4b-42c2-979b-1eac778ffb58\/r4-b11.png\" data-colorbox-rel=\"ffg-lightbox\" class=\"cboxElement\"\u003eR4-B11\u003c\/a\u003e can force a reroll of your opponent's defense dice.\u003c\/p\u003e","brand":"Fantasy Flight Games","offers":[{"title":"Default Title","offer_id":4833700292,"sku":"","price":34.5,"currency_code":"CHF","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0980\/5014\/files\/star-wars-x-wing-punishing-one-en-fantasy-flight-games-miniature-881.webp?v=1733684057"},{"product_id":"x-wing-nebeljager-erweiterung-deutsch","title":"Star Wars X-Wing: Nebeljäger (DE)","description":"\u003cp\u003eIn X-Wing ist die Nebeljäger ein Schiff mit kleiner Basis, 3 Angriff, 1 Wendigkeit, 4 Hüllen und 4 Schilden. Der Hersteller des Schiffes, die Byblos-Triebwerkswerften, war bekannt für die Produktion von Schiffen, die bis an den Rand der Legalität (und darüber hinaus) modifiziert wurden. Dies schlägt sich auch in den 9 Aufwertungskarten der Erweiterung nieder, darunter eine Tarnvorrichtung und der Traktorstrahl der Nebeljäger, der für mutige Kommandanten ein exzellentes Werkzeug mit niedrigen Kosten darstellt.\u003c\/p\u003e\n\u003cp\u003eAbgesehen von der vorbemalten Miniatur und den 9 Aufwertungskarten, enthält der Nebeljäger Erweiterung-Pack 2 Schiffkarten (Zuckuss und 4-LOM), 2 nicht-einzigartige Schiffkarten und alles, was sonst noch benötigt wird, um eure Feinde in eurem Traktorstrahl festzuhalten – ganz egal wo sie hinwollen!\u003c\/p\u003e","brand":"Fantasy Flight Games","offers":[{"title":"Default Title","offer_id":4834225988,"sku":"","price":24.5,"currency_code":"CHF","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0980\/5014\/files\/star-wars-x-wing-nebeljaeger-de-fantasy-flight-games-miniature-339.webp?v=1733684072"},{"product_id":"x-wing-starviper","title":"Star Wars X-Wing: Sternenviper (DE)","description":"\u003cdiv class=\"teaser\"\u003e\n\u003cp\u003ePrinz Xizor persönlich arbeitete gemeinsam mit MandalMotors am Entwurf der Angriffsplattform der SternenViper-Klasse, einem der vorzüglichsten Sternenjäger der Galaxis.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"beschreibung\"\u003e\n\u003cp\u003eDas Sternen Viper Erweiterung-Pack für “Star Wars: X-wing – Das Miniaturenspiel” enthält eine bemalte Sternen Viper Miniatur im Maßstab 1\/270. Die Sternen Viper ist ein mächtiges, gut ausbalanciertes Schiff, das in der Lage ist gegnerische Schiffe selbst dann noch schnell zu zerstören, wenn sie feindlichem Beschuß ausweichen muss. Dies macht die Sternen Viper zu einem der wichtigsten Aktivposten in der Flotte der “Schwarzen Sonne”. Selbstverständlich ermöglicht es euch diese Erweiterung, Prinz Xizor höchstselbst ins Feld zu führen. 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