Arkham Horror: The Card Game - Edge of the Earth Investigator Exp (engl.) - Preorder
In the far, uncharted reaches of Antarctica, unspeakable horrors dwell on the edge of shadows. They lurk, wait, and watch, and with them comes a secret so ancient and profound that it threatens to tear apart our very understanding of the planet we call home—if it doesn’t tear apart reality itself first. Thus, our intrepid investigators must delve into the mysteries of the great southern ice sheets and, hopefully, uncover the truth before it is too late. Will they save the world? Or will they perish in the icy depths?
Fantasy Flight Games is proud to announce Edge of the Earth, a pair of brand-new expansions for Arkham Horror: The Card Game!
That’s right, you read that correctly. We are unveiling not one, but two new expansions: the Edge of the Earth Investigator Expansion and the Edge of the Earth Campaign Expansion. These two expansions are the first in line of the new way we will be releasing Arkham Horror LCG expansions going forward. Read on to discover exactly what this means for the future of the game, and to see what sort of new horrors these boxes bring to the table!
Separate, But Related
Before we show off any new investigators, scenarios, or any other goodies, let’s take a moment to discuss the elephant in the room: the fact that these two expansions are both called Edge of the Earth. You may have guessed that one of the expansions has nothing but player cards and the other has nothing but scenario cards, and you would be right!
In the Edge of the Earth Investigator Expansion, you’ll find a treasure trove of player cards the likes of which you’ve never seen in Arkham history. With five investigators and around 250 cards to expand your deckbuilding options, you won’t want to miss this opportunity to strengthen your player card content like never before.
Meanwhile, the Edge of the Earth Campaign Expansion has no player cards in sight. Instead, this expansion contains over 300 scenario cards to support the entirety of the Edge of the Earth campaign, including the materials for a breathtaking new story, branching paths, and more. The best part? All you need is a core set and a copy of this expansion to jump right into this chilling tale—no other materials required! While we will no longer be releasing monthly Mythos packs going forward, this single expansion contains about the same amount of content as an entire cycle from the old release model. It’s a full campaign all in one package!
Which brings us to the main point we wanted to make: while both of these expansions share the name Edge of the Earth and their contents are thematically related to each other, you do not need to get them both to enjoy either one of them. Are you just looking to bolster your player cards? Grab the Investigator Expansion. Just want a new campaign to test your mettle? Pick up the Campaign Expansion. Craving as much Arkham goodness as you can get your hands on, like we know you do? Grab them both!
Steadfast in the Face of Horror
To help you face the terrors of the Mythos, the Edge of the Earth Investigator Expansion comes with a new group of playable investigators to rise to the challenge.
Among these newcomers is the long-awaited Lily Chen (Edge of the Earth Investigator Expansion, 10). As a master martial artist with a clear goal to eradicate evil, Lily comes to Arkham LCG as a Mystic who can also wield a large range of Guardian cards. Take advantage of her mix of martial arts and mysticism with cards like Dragon Pole (Edge of the Earth IE, 60), which enhances your combat ability while you have spells equipped, and tools like Butterfly Swords (Edge of the Earth IE, 25), which let you add your agility to your skill value while attacking.
Where Lily truly shines, however, is in utilizing her unique Discipline assets to power up each of her stats. She can include any one of her four Discipline cards in her deck during deck creation, and she can add an additional Discipline for every 15 experience she has earned in total. While these assets are powerful, Lily must maintain her focus in order to truly benefit from them. For example, Balance of Body (Edge of the Earth IE, 14a) is extremely useful for taking out enemies, especially when she’s already softened them up with cards like Sweeping Kick (Edge of the Earth IE, 23). However, once it’s flipped to its Broken (Edge of the Earth IE, 14b) side, she will need to refrain from fighting in order to refocus and regain the benefits of her Discipline. In addition, each Discipline she includes in her deck is balanced by a copy of Burden of Destiny (Edge of the Earth IE, 15), which means Lily must remain constantly vigilant and never take her power for granted.
Of course, Lily is not the only investigator to join the struggle against the Mythos. Having first appeared as a promo investigator in Ire of the Void, Norman Withers (Edge of the Earth IE, 4) finally arrives in a main Arkham LCG expansion with new art and his signature asset, Livre d'Eibon (Edge of the Earth IE, 5). This astronomer is similar to Lily in that he specializes in two classes: Seeker and Mystic. With his high mental stats and unique ability to play with the top card of his deck revealed, Norman can make ample use of cards like Written in the Stars (Edge of the Earth IE, 34) and Astronomical Atlas (Edge of the Earth IE, 67) to put his considerable mind to good use. Just watch out for The Harbinger (Edge of the Earth IE, 6), or else you may find yourself unable to access your vast trove of knowledge!
Both Lily Chen and Norman Withers are investigators with a heavy focus on two classes, and this theme continues with a large number of new “multi-class” player cards. These special player cards count as more than one class at a time, and an investigator can treat the card as any of its classes for the purpose of deckbuilding. For example, Lily can use her access to Guardian cards to call upon the aid of Michael Leigh (Edge of the Earth IE, 86), utilizing his powerful abilities in tandem with her raw stats to keep her momentum going. Likewise, Norman can use his access to Mystic cards to utilize the multi-class spell Blur (Edge of the Earth IE, 109), allowing him to use his high willpower to evade his foes instead of his low agility. While Norman cannot normally include higher than level 0 Seeker cards in his deck, he can bypass this with cards like Divination (Edge of the Earth IE, 101). Since Divination is a Mystic card as well, Norman can treat it as such for the purpose of fulfilling his deck-building requirements, opening the door to a whole new range of possibilities.
Whether or not you decide to pick up Lily Chen, Norman Withers, and the other investigators and player cards in the Investigator Expansion, you can still look forward to a pile of new adventures in the Edge of the Earth Campaign Expansion.
You begin this frigid tale at the site of a crashed airplane—your plane, to be exact. You, your fellow investigators, and the other surviving members of your expedition team are now stranded in the middle of the Antarctic wastes, with no real idea of what that thing was that swatted your plane from the sky. Now you not only need to figure out how to survive in one of the least hospitable environments on Earth, but you also still need to conduct the investigation you came here for in the first place. Will you uncover the secrets buried within the ice? Or will you fall victim to the frozen horrors that lurk there?
During your Antarctic journey, you will be accompanied by a number of members of your expedition team. These special asset cards can be thought of as bonus allies, but you must take care to keep them healthy and sane—once they’re gone, they’re gone. Their aid will be crucial at key story points throughout the campaign, and losing even one of them can make your trials in the frozen wastes all the more difficult.
Speaking of trials, this expansion comes packaged with a full, expansive campaign, with roughly the same amount of content as an entire cycle from our previous release model, as we said before. The way the scenarios of this expansion flow into each other is a lot more dynamic than before, and, depending on your decisions and who among your expedition team is still alive, you may wind up experiencing a different sequence of events each time you play through the campaign. Combine this with lengthy, multi-part scenarios containing checkpoints and interludes, and you will find that the Edge of the Earth Campaign Expansion will keep you busy for a long time!
We plan to publish another article at a later date that goes more into detail about the Campaign Expansion and the story within, so stay tuned!